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PUSH TO TALK | LEARN ANY AGENT | SOLO-QUEUE FIRST

Jinto Speaks.

Voice AI tutor for Valorant. For solo queue. For learning agents you've never touched. For people who can't be bothered to grind customs.

ask anything learn the why sub-second voice agent by agent solo queue first push to talk

Iron to ascendant. Every agent. One tutor.

// 01_THE_DIFFERENCE
01

Tutor, not coach.

Every answer comes with a "why." Not just "drop your drone here" — drop your drone here because your team is hitting B short and the angle behind them is the one nobody's covering. You walk away knowing the principle, not just the lineup. Memorizing isn't learning.

02

Solo-queue
first.

Your duelist isn't gonna flash. Your sent won't rotate. Jinto knows this. No "tell your team to X." Every suggestion is about what you control — your utility, your positioning, your ult timing, your lineups. The advice works in a five-stack of muted strangers.

03

Speaks your rank.

Iron? Jinto says "hide behind the box." Ascendant? Jinto says "fake the flank, take the trade." No jargon you don't recognize. Pulls your rank from your match data and matches your vocabulary. Bronze players don't need to know what "default" means yet.

// 02_TRANSCRIPT

Real
conversation.
Real voice.

A live transcript from a Cypher round on Bind. Pulled from a closed-alpha session, lightly edited for length. Notice what jinto doesn't do.

// cypher · bind · round 2 · defense · d2 ● REC
[02:47]
you: three trips on B, how should I set up?
[02:48]
jinto: standard split — one deep in hookah for the wide swing, one tucked behind boxes facing long, one in window watching CT for retake info.
why — at d2 you see more split pushes than rushes. stack all three on long and you get cooked by a hookah lurker.
[03:02]
you: my team always rotates late. should I go deeper?
[03:03]
jinto: honestly? two valid plays here. I'd let you pick.
deep setup (elbow / CT / window) lets you trade-bait if you die. but you lose early long info.
I'd usually run the standard. but if you trust your aim and your team is genuinely slow — go deep, trade your life for theirs.
why — cypher's value is info, not frags. going deep flips that. both can be right; just commit before round start.
// notice: no "go A," no "use ult now," no orders. you decide. jinto teaches.
// 03_LESSONS

Sample
lessons.

Topics you can ask jinto about. Every answer comes paired with reasoning — never an order, never a real-time call.

L_001 · OWN UTILITY
"save your
ult."
when you're up 1, your team has shields, and force-buying would burn your only round-winner next pistol.
L_002 · READING MATCHES
read the
round.
your kill feed and round score tell most of the story. teaching pattern recognition from what's already on your screen.
L_003 · OWN UTILITY
watch your
trips.
your cypher trip still live two minutes in — that's an answer if you know to look. learn to read your own setup.
L_004 · MENTAL
"that wasn't
on you."
good decision, bad outcome. three out of five times you live that duel. don't tilt — replay the same call.
L_005 · LINEUPS
"arc over
garden."
sova dart from default attacker spawn — reveals market and CT rotates without exposing you to mid.
L_006 · POST-PLANT
"hold the
molly."
killjoy mollies are post-plant first, on-site contact second. you'll need them more in 0:25 than in 1:30.
// 04_BETA_ROSTER

Three agents.
All depth.

Closed alpha covers the three highest-skill-ceiling utility agents. The ones where lineups and setups actually decide rounds. More agents follow, as we curate them.

STATUS // ALPHA
NEXT_DROP OMEN · VIPER · BREACH
FULL_ROSTER ON THE PLAN
AGENT_01
● LIVE
Sova
INITIATOR · RUSSIA

The lineup agent. Recon dart angles per map, shock-dart lineups for post-plant, hunter's-fury contact reads. If you're learning Sova: this is the wedge.

LINEUPSGROWING
MAPSALL ACTIVE
DEPTHDEEP
AGENT_02
● LIVE
Cypher
SENTINEL · MOROCCO

Setup theory: where to trip, why to trip there, what to do when one gets cleared. Camera spots that don't die round one. Information without dying.

SETUPSGROWING
MAPSALL ACTIVE
DEPTHDEEP
AGENT_03
● LIVE
Killjoy
SENTINEL · GERMANY

Turret placement that survives. Alarmbot intel that actually triggers. Molly priority — post-plant or contact, never both. The most-played sent should be the easiest to play right.

SETUPSGROWING
MAPSALL ACTIVE
DEPTHDEEP
// 05_COMPLIANCE

Compliant
by design.

Every Valorant tool's TikTok comments ask the same thing. Read this once, then never worry again.

jinto@local — compliance.sh
$ jinto --check-compliance

 reads game state via overwolf SDK
  // publisher-sanctioned event feed.
  // the standard surface for compliant overlays.

 zero memory reads
  // jinto cannot see what vanguard
  // doesn't let other apps see.

 zero input simulation
  // never moves your mouse,
  // never presses your keys. ever.

 built to riot TPA policy
  // no prescriptive in-game commands.
  // no scouting opponents.
  // teaching only.

 overwolf store-distributed
  // no random installers.
  // signed binaries, audited code.

 exit code 0 (clean)
          
// 06_PATCH_NOTES

What's
coming.

v0.1 // IN DEVELOPMENT
  • + sova / cypher / killjoy at launch
  • + push-to-talk voice + transcript log
  • + 100+ hand-curated lineups
  • + rank-aware language
  • + <800ms response time
v0.2 // NEXT
  • + omen / viper / breach
  • + public beta on overwolf store
  • + riot developer portal approval
  • + map-specific opinion engine
v0.3 // AFTER
  • + full agent roster
  • + post-match VOD review via RSO
  • + drill mode — practice the lineup jinto just taught
v1.0 // LONG-TERM
  • + study plans — the one drill you should do today
  • + improvement timeline — see yourself get better
// 07_NOTE

Built for the player at 2 a.m., learning a new agent alone. Without a coach. Without a custom lobby. Solo queue deserves a tutor too.

— team jinto · 2026

// 08_KEY_REQUEST

Get the
key.

First hundred invites go out by rank — early sign-ups get priority. We email when there's actually something to install. No drip campaign. No "Day 3: are you still interested?"

// JINTO RESPONDED
Hold V in-game. Not in browser.